TWO-MOVER An orthodox chess problem in which White must checkmate Black King in two moves. [Event "Good Companion"] [Date "1918"] [Round "Mate in 2 moves"] [White "Weenink, E"] [Black ""] [Result "1-0"] [FEN "1bBr4/2PN4/1PR1p1p1/4pb2/2p1k1qQ/8/4N1p1/2BKR3 w - - 0 1"] 1. Bb7! Kf3 {1… Kd5 2. Nf6# 1… Kd3 2. Nc5#} 2. Ng1# 1-0 You must activate JavaScript to enhance chess game visualization.